

I also don’t think that features are in the render settings based on their importance, but rather on their qualification. If it was overhauled based on my suggestion but kept in World tab, then that would still be ok, as user would not have to jump between render settings and world settings just to setup simplify AO bounces, but they’d still need to jump in between to set up Cycles in general. The use of the simplify bounces feature can be sometimes justified though, and in that case it still makes more sense to be in render settings. Yes, it’s an additional effect, which should not be used most of the time, but having it inside World settings doesn’t really address that. This would further remove ambiguity and room for error when using AO bounces feature, which has currently quite cryptic setup process. In this proposed state, constant color should be used for AO ambient light of AO bounces value is 0, and Environment map color should be used if AO bounces value is non-zero.

Move AO Bounces feature from Simplify to Ambient Occlusion rollout in Cycles render settings to clearly imply these features are related.Move Ambient Occlusion from World to Cycles Render settings.Global AO is not in any way related/tied/influenced by Environment color/map which is World tab is for (Unless simplify AO bounces feature is used, which is present in render settings tab).Īll these issues together severely impact usability in a negative way.AO settings present in the World panel explicitly require Cycles to work, therefore they are a Cycles Render settings.When tweaking AO Bounces Simplify feature, user has to constantly switch between two different tabs of properties panel.It makes AO Bounces Simplify feature appear non functional, because there is absolutely no implication this feature is related to AO setting present outside of the Render Settings tab.It is inconsistent with Eevee, which has Ambient Occlusion settings present in the render settings.This causes issues and inconsistencies because: Cycles Ambient Occlusion settings are still present in the World tab of the properties panel in the renderer.
